Fetch! - Gamepad Control Now Available!


Added support for gamepad. Adjusted several control functions to hopefully make the game more fluid and dynamic. Still not fully happy with the locomotion. I'm working on adjustments to this to improve the feel of movement in the game. But this is a start in the right direction. Change log below:

- Gamepad Controls Added

- Bark is now a single bark button and doesn't affect player agency by stopping inputs to play an animation

- Idles are now integrated so that the dog will sit and laydown after a timer. The idles also cycle randomly for greater variations

- a new crouch feature has been added to allow the dog to automajically crouch when approaching a low ceiling area. 

- Fixed a bug with the mouse cursor not showing up as a Bone cursor.

- Additional small bugfixes... Probably added new ones too.

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